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Magica De Spell
Darkwing Duck magica

Occupation

Witch

Goal

To make an amulet out of rich people's coins (Scrooge's #1 Dime among them) and gain the Midas Touch.

Home

Mt. Vesuvius

Enemies

Scrooge McDuck, Donald Duck, Huey Louie and Dewey Duck, Webby Vanderquack, Gladstone Gander, Launchpad McQuack, Darkwing Duck, Morgana Macawber

Likes

Magical artifacts, Power, Money

First Appearance

At the conclusion of The Duck Knight Returns.

Last Appearance

Dangerous Currency, Part 4

Magica De Spell is a fictional character of the Scrooge McDuck universe, a sorceress created by Carl Barks. She constantly steals or attempts to steal Scrooge McDuck's Number One Dime, which she believes will play a vital role in magically obtaining the same fabulous wealth of its owner.

Ducktales/Darkwing Duck 2011 Comics Appearances Edit

Magica has a role in the current Darkwing Duck comic published by Boom! Studios, appearing in the conclusion of The Duck Knight Returns. She subsequently appears as a major villain in the following arc, teamed up with Negaduck. Her hope is to force Launchpad McQuack to lead her to Scrooge's Number One Dime. She also has a major role at the Ducktales & Darkwing Duck crosssover. She teams up with The Phantom Blot, The Beagle Boys, The Fearsome Four who include Megavolt, Bushroot, Quackerjack, and The Liquidator and the League of Eve-il who includes Cinnamon Teal, Ammonia Pine, and Camille the Chameleon. Their aim is to take control of St. Canard and Duckburgwith the power of the Shadow Slime and then Magica with help of the villains to take Scrooge's Number One Dime. They are later joined by Nega Duck who tells The Phantom Blot that she was using him. Then The Blot blackmails Magica into joining them.

Cover AppearancesEdit

Magica appears at the Darkwing Duck #7 cover and at the first,fifth and sixth cover of Ducktales.

Powers and abilities Edit

Magica De Spell is a very powerful witch and has a number of magical powers, such as:

  • The ability to teleport herself over far distances(teleportation)
  • Flight
  • The power to conjure and transmute matter on a sub-molecular level
  • The ability to turn herself into any animal that she wants(transformation)
  • Time Travel (with the Time Candle)
  • Some Slime Control
  • Spell casting
  • Telekinesis (with her wand)
  • Energy beams
  • Blast Power
  • Electricity Control
  • Hypnosis
  • Emotion Control
  • Shapeshifting
  • Force Field generation

EquipmentEdit

Beliefs Edit

Unlike other people who think the Number One Dime to be a lucky charm, Magica doesn't believe it to be the source of Scrooge's wealth, but Scrooge's wealth to be the source of the dime's powers, as she only tries to steal it because it's the first coin ever earned by the richest duck (or man) on Earth. It can be noticed when she steals the dime but gives it back when she realized she somehow caused the dime to lose such status. Examples of such stories are Of Ducks and Dimes and Destinies, when she travels in time to steal the dime in the very same day Scrooge earns it and gives it back after realizing that by preventing Scrooge from owning the dime, she would turn it into a coin that never belonged to him, or A Little Something Special, when she teams up with Flintheart Glomgold and the Beagle Boys in a plan made by Blackheart Beagle. She gives the dime back after realizing Scrooge wouldn't be the richest man on Earth after the Beagle Boys steal his money. In Carl Barks's "Ten-Cent Valentine", it's revealed she believes the dime must stay in one piece until she finally melts it or the spell won't work. Huey, Dewey and Louie trick Magica into thinking it was destroyed by a meat grinder.

Gallery Edit

Main article Magica De Spell/Gallery.

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